Johannes Deml

Hi, I’m Johannes. Game developer living in Hamburg, Germany. You may know me from Marbloid, Signals and Configurable Shaders. Nice to meet you!

With 5+ years experience in Unity, I specialize in realtime application development. I’m bringing mobile apps, AR/VR experiences and 3D websites to life. I’m always looking for interesting new projects I can help bring to life, let me hear about your next big thing!
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Projects

Mortar Mortar

Mortar Mortar is a physics based repair game developed for the Global Game Jam 2020 in 48 hours. The goal of the game is to…
like:me App

like:me

Like:me is an android application we realized as Supyrb as a contract work. It is for street workers working with young adults to learn about…
marbloid panorama

Marbloid

Marbloid is a 3D Tilt&Tap marble runner for iPhone and iPad. The game features a vide variety of styles and level segmetns that are put…

Tom Seiers Morning Ritual

Tom Seiers Morning Ritual is a 2D rhythmic skill game with a unique comic graphic style and a challenging game mechanic. I created the game…

Bug Lab

Bug lab is a 3D platformer I made at the InnoGames gamjam #8 with three other devs. The topic of the jam was “buggy physics”.…

1:1 Gamejam game

A little gamejam project of students from the HAW Hamburg. It is a 3D Multiplayer game in which the players have to find one another…
7 clicks away level overview with logo

7 clicks away

7 Clicks away is a mobile multiplayer game in which the players compete in terms of reaction, speed and attention. The interaction with each other…

Base Defense

Base Defense is a little prototype we made for a university course. The game is a crossover between tower defense and motherload.
Cows on cubes fighting each other

Bouncing Blocks

Bouncing Blocks is a game created with Michael Ion. The game was created for a univeristy course. It is a 3D local mulitplayer game. The game…

Yin Yang

Yin Yang is a 2D Platformer developed for the global game jam 2014. It features two characters, that see the world and its items in…