With 5+ years experience in Unity, I specialize in realtime application development. I’m bringing mobile apps, AR/VR experiences and 3D websites to life. I’m always looking for interesting new projects I can help bring to life, let me hear about your next big thing!
Get in Touch
Mortar Mortar is a physics based repair game developed for the Global Game Jam 2020 in 48 hours. The goal of the game is to add building blocks to a tower without destroying it. The blocks are shot through a canon. You can define the direction and angle of the canon to try to destabilize […]
Like:me is an android application we realized as Supyrb as a contract work. It is for street workers working with young adults to learn about predjudices. The application consits of two games: like:jobs and like:people. like:jobs shows the value of different jobs and challenges the young adults to sort jobs by their interests. like:people has […]
Marbloid is a 3D Tilt&Tap marble runner for iPhone and iPad. The game features a vide variety of styles and level segmetns that are put together in procedurally generated levels that create new challenges for every run. Marbloid was featured as “Game of the Day” in over 140 countries and has over 1.000 ratings with […]
Tom Seiers Morning Ritual is a 2D rhythmic skill game with a unique comic graphic style and a challenging game mechanic. I created the game along with two other devs at the Innogames Gamejam #9. The topic for the jam was “Strange rituals” and we wanted to create a game that focuses on the annoying […]
Bug lab is a 3D platformer I worked on at the InnoGames gamjam #8 with three other devs. The topic of the jam was “buggy physics”. We took the topic pretty literal and decided to put a bug in a physics lab where it has to find its way out of the lab again. Our […]
A little gamejam project of students from the HAW Hamburg. It is a 3D Multiplayer game in which the players have to find one another in a world full of bots. The topic for the game was “Is there another player”. The game was made in one week with a team of 5 people. We […]
7 Clicks away is a mobile multiplayer game in which the players compete in terms of reaction, speed and attention. The interaction with each other is in real time, and the game runs all the time, whether you are playing or not. I made this game all on my own and it builds up on […]
Base Defense is a little prototype we made for a university course. The game is a crossover between tower defense and motherload.
Bouncing Blocks is a game created with Michael Ion. The game was created for a univeristy course. It is a 3D local mulitplayer game. The game is written in c++. We used the following libraries:
Yin Yang is a 2D Platformer developed for the global game jam 2014. It features two characters, that see the world and its items in different ways. The goal is to unite the characters by overcoming all obstacles in their ways.