Mortar Mortar is a physics based repair game developed for the Global Game Jam 2020 in 48 hours. The goal of the game is to add building blocks to a tower without destroying it. The blocks are shot through a canon. You can define the direction and angle of the canon to try to destabilize […]
Tom Seiers Morning Ritual is a 2D rhythmic skill game with a unique comic graphic style and a challenging game mechanic. I created the game along with two other devs at the Innogames Gamejam #9. The topic for the jam was “Strange rituals” and we wanted to create a game that focuses on the annoying […]
Bug lab is a 3D platformer I worked on at the InnoGames gamjam #8 with three other devs. The topic of the jam was “buggy physics”. We took the topic pretty literal and decided to put a bug in a physics lab where it has to find its way out of the lab again. Our […]
A little gamejam project of students from the HAW Hamburg. It is a 3D Multiplayer game in which the players have to find one another in a world full of bots. The topic for the game was “Is there another player”. The game was made in one week with a team of 5 people. We […]
Base Defense is a little prototype we made for a university course. The game is a crossover between tower defense and motherload.
Yin Yang is a 2D Platformer developed for the global game jam 2014. It features two characters, that see the world and its items in different ways. The goal is to unite the characters by overcoming all obstacles in their ways.
Blubber is a 2D Jump & Run game I developed in my high school years. Blubber is my first game project I finished. The game consists of 33 levels with 4 boss battles, multiple cut scenes, an online High-score (now offline) and a lot of bonus items to find. All easter eggs including dying 1.000 […]