Base Defense is a little prototype we made for a university course. The game is a crossover between tower defense and motherload.
The key mechanic is to dig paths which enemies will later use to attack your base. In order to defend your base you have to build towers with money you get from collecting resources. You can also carry your base, so that the enemies will have to walk longer paths to get to it.
- Project Type
- University Project
- Programming, Art, Game Design
- Johannes Deml
- Daniela Adnöla